Ideally, you should rely primarily on Input Action System in your experiences for all input mapping needs as it’ll be the input API that we’ll be primarily supporting in the future. With IAS, you can connect abstracted actions to multi-platform input which unlocks data-driven actions, contextual enabling and disabling of actions, and input-dependent UI. This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time. I hope more people use this and be able to easily manage their game in no time! The owner of https://www.cuscocasinoonline.nl/ the game has admin by default (the group/user), and sandbox mode is enabled (all people in studio have admin).
- It has already IMO put a massive dent in the traffic that Roblox sees and likewise the money creators and Roblox makes.
- After you’re done selecting a name (which is filtered), you’ll have the ability to add people based on a group or user ID.
- Enter the search term or simply paste the video URL into the search box.
- We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon.
- Furthermore, we’re expanding the pool of users you can earn from.
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To be eligible for the Audience Expansion Reward, creators must have an account in good standing, and be registered with Tipalti. At launch, you’ll earn a 35% revenue share on the first $100 in Robux purchases made by new or returning users (inactive for at least 60 days) during their first two months on the platform. All experiences will automatically be enrolled in the new program, no action required. With this new solution, creators, as a whole, will earn more than what was previously possible via EBP and Creator Affiliate. Aided by these efforts, creators earned over $922 million through the DevEx program in 2024 and $281.6 million in the first quarter of 2025, representing a 39% increase compared to last year. Creators are at the heart of the Roblox ecosystem, and we are always looking for new ways to help creators earn more.
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- We will be overhauling the experience-level, and top-level navigation to better highlight the right things to the right people at the right time.
- And even if they are a spender it only applies to the first 3 games they join each day if you’re not one of those you don’t earn anything no matter how good or replayable your game is
- As the Roblox platform grows and more users engage and spend, your potential earnings will grow along with it.
- The announcement mentions that experiences with “unusually long session times might see reduced earnings.” It could disproportionately affect certain types of games and it does sound a little unfair.
- I tested the same 14-minute video link on SavePorn.Net.
- Whatever you make using SuperbulletAI, you own the whole game!
You can customize a lot of the views and how the system operates just for your game.Administer is secure. Administer is personal and tuned to your game. On linux (a traditionally slower platform), Administer fully initializes in just over one second, and just over .3 seconds in a live server! Mirrors do not build, they reflect, and if you prompt it to build you a game then sure, it will.
Useful updates to benefit the entire community ai tools I don’t agree with AI being considered a work of art (since it steals other people’s art styles), but I imagine AI would be powerful for scripting! Now I don’t think it’ll take over people’s jobs as a scripter or modeler. Really appreciate the team adopting Rust here, it’s a superior choice than anything ever made in C#. All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates. Some will be removed in an update tonight to help condense wasted space and bandwidth.
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How can I communicate with users in my experience? We’re working on better ways to help you identify chat-eligible users, improve experience moderation, and support safe communication across different age groups. Future milestones will enable creators to export other assets they may have access to. The first milestone, glTF Beta, enables creators to export their own (uploaded) assets. GlTF export beta (Mid 2025)glTF export enables creators to export their 3D files for further editing in their tool of choice. Improved Context Action Service (CAS) (Mid 2025)We’re rewriting CAS to create a platform agnostic, data-driven action map to streamline cross-platform development.
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More OpenCloud APIs usable from the Engine (Mid 2025)As we alluded to in the January Creator AMA, we’ll be expanding the set of APIs you can use directly from game servers and plugins. Assistant scripting workflow improvements (Mid 2025)Assistant, integrated with Code Assist, delivers a more accurate and productive AI scripting experience Group-to-Group experience ownership transfer (Mid 2025)You can already transfer ownership of your experience from your account to a Group. The legacy chat system is being removed on April 30th; you can learn more about how this might impact your experience(s) and how to migrate to TextChatService here.
This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon. With these new requirements, we wanted to share some tips on how you can ensure that your experience stays fun and engaging for your users, especially if chat is an important part of gameplay. Photos and videos collected through ID Verification and Facial Age Estimation are not considered biometric data, and are not retained and deleted immediately after processing. Whether it’s making localization easier, introducing new discovery tools, or introducing new places for your experiences to be highlighted.
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Please, we want to create and succeed on your platform and as it is now this does not help any of us do better. It is unfortunate that our beloved roblox employees are in kindergarten and they did not learn how to read yet Roblox you should mostly keep this as like a 1 day test to see how people react, if they react badly, remove it! This is platform changing, and literally nothing changed. As we mentioned last month, there will be similar age check requirements for other surfaces on Roblox where users can communicate or interact.
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Maybe time will tell, going to experiment a lot with this. Experiences that previously had unusually long session times may see reduced earnings That said though… 60 days is quite long compared to the standard holding period (pending Robux) time. Plus the 60 day holding period delays payouts for way too long especially for new devs trying to build momentum it’s hard to grow when your earnings sit locked for two months
I like the push for transparency and I definitely think this will help improve the quality of games by reducing the benefits of “make everything take 5 million years” and instead prioritizing making a game people genuinely want to return to. Seems like a good update to reward creators but a 60 day holding period seems a bit much in my opinion So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit Our mission is to make Roblox the most rewarding platform for all creators to build on, and we promise to keep you informed every step of the way. To uphold the integrity of the program for all participants, all Creator Rewards are contingent on genuine engagement from users who participate economically on the platform. Our intention is to reward creators for each person they bring to the platform.
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