Remake "Mora" I went out back in 2019, but this is only part of the project that was going to release Ice-Pick Lodge: The game was a storyline for a guspik, and they planned to finish the bachelor and impostor later. But the remake failed financially, and the very “later” was very tight. About what the studio lives now, the chapter Ice-Pick Lodge Nikolai Dybovsky told in a fresh post.

Dybovsky assures that after the commercial failure of the remake "Mora" The studio continued to work hard. But the staff had to be reduced, and there was no money and effort for a decent script for the bachelor.

To survive, Ice-Pick Lodge Switching with "Mora" Three projects smaller. "Remember …" Already came out, "Franz" somewhere on the way, but about "Neuroscope" only one thing is said – now it is called "Meta -Cos". The plan was not too successful, since the development "Franza" Dragged.

The script for the bachelor nevertheless crawled into development and, judging by the words Dybovsky, in the last year was in a state of preliminary production. The team sought to come up with some other gameplay, which would not become a clone of gameplay for a gusurus, but will not require the same amount of resources as it took the first part of the remake "Mora".

Bachelor is an intellectual who is interested in the processes of natural human mortality. They tried to reflect this in gameplay. As a result, three prototypes were born:

In the first key place of action, one house became, and the feeling of intelligence of the protagonist was transmitted through the visualization of the fraud thoughts by the type of series "Sherlock". Phrases were required to "catch like mosquitoes". It turned out something like Fruit Ninja, Only instead of fruits were thoughts. Perhaps in some kind of rudimentary form this idea will still make itself felt.

In the second prototype, they played with a nonlinear narrative, where 12 days are experienced mixed up. It was possible to move between days. It turned out three temporary sequences: what the player experienced; what the bachelor survived; that the city survived around. Sometimes these sequences collided with each other. The concept turned out to be too confusing, and the feeling of time, very important for "Mora", Lost.

The third prototype has become the main thing – it is now being developed into a full -fledged game. It focuses on the techniques and methods that make the player experience time in short intervals-something like the way the film protagonist lived "Memento". Interaction with infected areas, particles and objects affect the course of time.

Some results of creative solutions in gameplay for bachelor Dybovsky divided into two lists: what will happen and what will not happen.

What will happen

Nonlinear narrative. The bachelor can manipulate time in his own way, so the player will have a chance to return to the already lived days and, for example, to fulfill what he did not have time at first. In every bottom there are details for bachelor’s hypotheses. The more details he finds, the more final answers he will receive.

Volunteers. A new type of characters that will help bachelor with routine tasks and find new facts.

Vizier and plague clouds. Ice-Pick Lodge seeks to make a plague in "Sea" more natural, due to which a sense of danger should increase. The core of interaction with space will be the search for particles of the disease in the air. When they are near, the player will need special behavior.

New statuses of areas. The city is more likely not to areas, but to air states. The disease is everywhere, but evolves differently, depending on the actions of the player.

Prototype with a vizier and plague cloud.

What will not happen

There will be no open https://abukingcasino.co.uk/withdrawal/ world. Judging by the words Dybovsky, The world will be divided into locations, between which you cannot move just like that.

There will be no trade and robberies. This does not go bachelor, since with his position in society he should not have problems with material support. However, there will still be a lot of economies in the game, just with other values ​​- time, people and facts.

At the end of 2021 Ice-Pick Lodge I found a certain large famous investor and entered into an agreement with him – he is still valid. The team expanded, and in 2022 for production took up full force. The studio expects that from mid-August it will begin to intensively create assets and gameplay systems, and by the beginning of October will make an alpha version.

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The best comments

The first Mor was a single game with three different characters. Now everything looks so that three characters will seem to be three separate games, which is why I’m afraid of a feeling of unity of the city as a place of action will be lost. It looks very doubtful in my opinion. They released a guruspik, then for three years they examined with a bachelor, over time … It is scary to imagine when it comes to the impostors and what will the gameplay turn for it, what other mechanics will come up with. Again, everything looks like this is not one big work, but three different parts of it come out at different times and morally become obsolete in different ways. In general, Nicholas is of course talented, but his creative impulses should be learned to restrain or find a good manager to return the creators to play to reality.

I myself love the first mor very much, but for me the completeness of the work is important. I would like to eat a whole apple, not three straps. Therefore, I decided that I would play a remake only when all three scenarios come out, and I think I will have to wait a long time.

I did not play the original, but I really liked the remake. True, the game behaved with me as if I understand and know everything, but I did not know and I remembered many things from the streams Zulin.

And now how? It turns out now I, as a player, will already know more and play for a character who is not in the know of the local world?

In any case, I’m waiting, let’s see what will happen

I will say for myself, but the Mora stopped me from the purchase that they decided to release the game in parts. There would be three finished scenarios, you look and would not fail.

These “Experiments over time without an open world” do not cause anything trust/interest. It seems to me that Dybovsky himself had already forgotten what his game.

And now how? It turns out now I, as a player, will already know more and play for a character who is not in the know of the local world?

As far as I know, everything went wrong with their plan. To. The first character was to be bachelor. As in the original.

That is, the character, like the player meets the world.

There will be no open world. Judging by the words of Dybovsky, the world will be divided into locations, between which you cannot move just like that.
There will be no survival with the control of hunger, fatigue and poverty.
There will be no combat system in the traditional sense and stray passers -by.
There will be no trade and robberies. This does not go bachelor, since with his position in society he should not have problems with material support. However, there will still be a lot of economies in the game, just with other values ​​- time, people and facts.

In terms of gameplay, I watch this is a completely different game.

But I think the atmosphere will be on top

No wonder the original allowed to survive three stories, and not one.

Firstly, both the city and people are served very different.

Secondly, the characters themselves experience very different stories.

It is difficult to choose an example, but if it is very rude, it’s like with another game in the plus or minus classic setting, for example, fantasy, where you know how most likely the story ends, but the path to the final is interesting and how history is presented.

The mor of the atmosphere is unique, and if at least once after passing it pulled again in it plunges, most likely a new protagonist will be an excellent reason for this.

Well, they could entrust the image project in their spirit. Moreover, Epicians, it seems, has not been destroyed by anyone since they began to buy exclusives.

Then Epica and T -shirts would have gobbled up, absorbed, made a “studio on the patch”, which would help their main studios in the development of their main hits. They would draw ascetics for some next "Kalovodeti". Big corporations always do this with small developers who do not bring financial profit.

Extremely interesting and intriguing. We will see.

Probably, the first case in my memory, when I agree that a big uncle gurled smaller. Unless they need freedom. Otherwise, the hat and the fate of the radicals. Or Visceral.

These guys would be sold to Epica or T-shirts-then … Eh-eh-he … sorry. Dudes really did very attractive things. I hope that they will not die completely.

Yeah. And they will release it at such a pace on the disks of Fargus, for the Russian studio -_- And we all know what everything is going on.

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